![]() ![]() Despite my best efforts, both my friend and I struggled with this one because we were too busy laughing at my poor attempts to recreate squid language – but that is exactly what makes this game so great.Īnd unlike the last game, the puzzles felt more “balanced” this time around. One of my favorites, for example, was an audiovisual puzzle where I had to actually describe sound patterns and pitches to decipher what a giant squid was saying to us and then have my friend figure out the appropriate response in that same language. You get your simple visual puzzles where you must relay strange shapes to your buddy using just vocal descriptions, but also some creative riddle-solving puzzles and even puzzles that bend your perception of space. Just like with the world design – what surprised me here was the constant evolution of the puzzle mechanics. Otherwise, it’s all new stuff and half the excitement is waiting to see where the experience takes you next.Įven more important though is the puzzle design and once again, the game does a fantastic job here. ![]() The only area that you really go back to is this “hub” that connects the rest of the game together. You are constantly going through new areas, like a castle, the snowy wilderness, a dimensional circus, or even an underwater cave system in a submarine. The studio really went all out in expanding on the series and making it this full-length thing while avoiding some of the common pitfalls that such puzzle games fall into.įor example, the game is longer, but it hardly recycles content. This one though? It took us exactly double that time, just over eight hours. The third game – We Were Here Together – took my friend and I four hours to clear. We Were Here Forever continues all of this, just bigger and better in almost every way. It’s unique, challenging, and can oftentimes be frustrating if you’re stuck trying to describe what you’re looking at, but it’s never not fun. Alright, so for those unfamiliar, We Were Here is a series of co-op puzzle adventure games that play kinda like an escape room – the catch being that your friend is usually not in the same room and you have to relay information verbally in order to solve puzzles. ![]()
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